The Purposes and Functions of components of Game Engines


Task 1

You must produce a report to show case your process of thought on how you came up with the engine for your product; this includes looking at the purpose of game engines, functionality of game engines supported with industry terminology, analysis and research.When evidence is produced it must be uploaded to your blog in the task 1 section. The title of this blog post is: The Purposes and Functions of components of Game Engines. 

  

Demo
This video shows the demo of 'FIFA 15'.

Beta
This video is showing the game 'Witcher' In Beta version.

Alpha
This video shows the game 'Tug' in it's Alpha Build.

Pre-alpha
This video shows the game 'Next car game' in its Pre-alpha stages.

Gold (Gold master)
This video is showing the game 'Breakoid' In its final stage as golden master.

Debug
This video is showing an example of debugging but on a mobile game platform.

Automation
This video is a tutorial on how to instill  automation into your programs or games.

White-Box testing
This video shows a full detailed explanation of what white box testing is.

Bug
This video is showing ten examples of different glitches/bugs in games.

Vertex Shader
This video is showing you how to work a shader such as vertex and is very useful.

Pixel-Shader
This video is showing a tutorial on how to work a pixel shader C++.

Post-Processing
This video is showing a tutorial on post processing.

Rendering
This video is showing rendering at work.

Normal Mapping

This video is showing you a tutorial on how to use normal mapping in unity.

Entity
This video is showing an example of an entity model.

UV mapping
This video is showing a simple tutorial on UV mapping.

Procedural textures
This video is showing an tutorial of procedural textures

Phisics
.
This video is showing an example of a physics engine used in popular game GTA IV.

Collision
This vidoe is showing an example of collision used in the Unreal Gaming engine

Lighting
This video is showing you how to use lighting in game using the blender game engine.

Anti-aliasing
This video is explaining what AA (Anti-Aliasing) is.

LOD (Level of detail)
This video is showing how to use LOD (Level of detail).

Animation
This video is showing an example of very basic 2D animation.

Sprites
This video is showing 2D animation with sprites

Scene
This video is showing the simple use of scene data.

Library
This video is showing you the set up of a Library.

UI
.This video is showing you the Creation of UI  in darksiders two the ipad version.

Frames
This video is showing the creation of frames.

Concept
This video is showing the creation of characters with concept art.

Event
This video is showing an example of an event sheet.

Path-finding
This video is showing AI path finding using the Unity game engine.